I would like to do a first-person game but not sure I'd make the main gameplay mechanic a shooter unless we can find a way to make it fresh and interesting.
Very interesting read. Rather than thinking of level design merely on a physical level, the author gives an abstract way of thinking through designing a level. The relationship between the nodes and edges is something I have never really thought about.
If you view level designs in some games through the lens of nodes and edges, I feel that you can get a truly deeper appreciation for the amount of thought and planning that goes into level designs in many games. Games such as quake, where the action is highly fast paced and where the distance of powerups can be a matter of life and death.
A good exercise we can do is to identify the nodes and edges through our weekly indie game plays or in any other game you are playing.
Kool. Are you looking into an fps?
ReplyDeleteI would like to do a first-person game but not sure I'd make the main gameplay mechanic a shooter unless we can find a way to make it fresh and interesting.
DeleteVery interesting read. Rather than thinking of level design merely on a physical level, the author gives an abstract way of thinking through designing a level. The relationship between the nodes and edges is something I have never really thought about.
ReplyDeleteIf you view level designs in some games through the lens of nodes and edges, I feel that you can get a truly deeper appreciation for the amount of thought and planning that goes into level designs in many games. Games such as quake, where the action is highly fast paced and where the distance of powerups can be a matter of life and death.
A good exercise we can do is to identify the nodes and edges through our weekly indie game plays or in any other game you are playing.
That sounds like a good idea.
Delete