I feel like I've been neglecting other parts of game creation; the narrative. Here's an interview with Kotaro Uchikoshi who wrote Nine Hours, Nine Persons, Nine Doors and the recent 3DS game, Virtue's Last Reward. I haven't played the game myself yet but I would love to when I get a 3DS eventually.
http://www.gamasutra.com/view/feature/184632/the_storytelling_secrets_of_.php
This post is geared more towards Daniel and Jensen, as well as anyone who also engages in storytelling through writing.
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