Here's the more concrete design document which is a mix of what we discussed and what seemed appropriate.
https://docs.google.com/document/d/1Rs1JhB-KMcfwnmcaCua1e4FVck1lO9fcsgJXn6b8dEg/edit
Let me know what you guys think but I think this is taking shape quite nicely.
Oh and Johnny, Quan, and Keith, we had another meeting in order to flesh out the gameplay more.
I read over the notes for the most part I like the additions especially the items to vary the gameplay. One thing I might want to change is to do something different from a health bar yet similar just cause the game isn't really about the player trying to kill everyone and enemies try to kill you back. Maybe instead of a health bar we could do a notoriety meter so each time you fail a steal it rises to a maximum point where instead of instant game-over all the cops are gonna chase and if they catch you then gameover
ReplyDeleteI really like the name, sends a certain powerful message. The use of Victorian era can actually fit with electronica in a sort of Steampunk-ish theme. It seems we have a large issue in creating a unifying narrative to make the game seem like a cohesive unit towards the endgame; maybe something we should work on.
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