Sup guys, here's an idea for a game that I have been thinking about.
I want to make a space exploration rogue-like game.
Story
You are a hired space-bounty hunter. Your goal is to defeat different species of alien races throughout the galaxy. The thing is that you are poor, literally poor. You are only equiped with a lazer gun and shovel. Your spaceship is flying metal junk that moves slow.
Objective
The goal of the game is to travel across space to reach the alien colony to destroy the leader. As you travel through space, you can make stops at different small planets to dig for resources, power-ups, ship-upgrades, money, and etc to make you stronger for the fight at the end. The problem with this is that the longer you take to reach the alien colony, the more advance and stronger the alien race becomes.
Game Design
Essentially I picture this game being done in the style of Spelunky. The game will consist of three parts, space-traveling, resource gathering, and fighting.
The space-traveling sequence will be done in the style of 2D airplane shooting except running from left to right instead of up to down. In the space traveling events you can go through boost gates to make your ship travel fast. You also have the option to skip planets in order to get to the alien colony as fast as you can.
The resource gathering is done on the pit-stop planets where you dig into the ground to mine for power-ups/resources. You are limited by how far you can dig by a pipe attached to the player which provides oxygen. However, you can choose to break the line and dig further, but you will have to use up your oxygen tank that you need to reserve when you reach the alien colony. The further you dig down, the better the resources and power-ups will be.
The last part is the fighting at the alien colony. I imagine it as being one big giant Spelunky level, where you start at the surface of the colony and have to travel deep down to reach the alien leader.
Game Elements
The space bounty hunter will have a health bar and oxygen bar. Your spaceship with also have a separate health meter. If your either health bars reaches zero at anytime, your character will die. If you oxygen bar becomes zero, your character's health will slowly drain. Keep in mind that your oxygen can only go down if you detach yourself from the ship's oxygen pipe, while digging for resources and when you reach the alien colony. There will also be a map to show how far you are in space from the alien planet and also a different map when you are at the alien colony.
The alien colony is rather very big, so if you have the oxygen and supplies, you can explore the colony to discover new weapons, health, oxygen, and etc.
Keep in mind that all the elements in this game are randomly generated, from the levels to the power-ups/resources you find. Perma-death is also present in this game as well.
This is all I have so far for my game. Let me know what you guys think about it.