Tuesday, November 20, 2012

Discussion Week 4: MINDER (MNWS)

Sorry for the late post. The game for this week is MINDER.

http://www.freeindiegam.es/2012/11/minder-mnws/


3 comments:

  1. Alright, so I got around to playing MINDER.
    Here is what I thought.

    The game was very simple as you played as a grim reaper? ghost flying through a cave to find your lost diary.

    Gameplay:
    The gameplay was interesting as your essentially are able to float around in the world. Although there was a limitation to how long you could float/fly, indicated by the blue bar. You essentially had to recharge every time you flew.
    You could collect gems and bombs along the way.
    There is also fall damage so you could not fly too high, which didn't really make much sense you are playing a ghost/spirit.

    To be honest, I really wanted to like this game. Maybe the creator got my hopes up when s/he said that they were influenced by splunkey. MINDER is completely different from splunkey. The only similarities I saw were the gems and the bombs.

    On the note of the bombs, I thought the bomb physics was interesting, in that you are able to through your bombs up when you boosted up.

    MINDER felt like an incomplete game. It has a good start, but I feel that it is lacking many elements to keep the players attention.

    Some other gripes I had was that the map was very dark. I literally felt that once I dove into the cave I had no clue how to get back, even if I had found the diary. I also had no idea what the crosses did. I tries dropping it onto the other enemies, but it did nothing.

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    Replies
    1. Pardon my many grammatical errors. It was late when I wrote this.

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  2. I thought the game's mechanics were interesting, just felt a bit weird about the technical stuff.

    You can drop crosses and prevent ghosts from touching you, but the way you moved made it feel like you're a ghost too. So I didn't know what was going on thematically. I wasn't a big fan of the movement of the player. It felt really loose and didn't offer the precision element of spelunky which basically made you accountable for your actions (because you couldn't blame it on the controls). In this game, I felt some of the deaths weren't my fault.

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