Saturday, January 26, 2013

Project Deadlines IMPORTANT

So regarding the Orphan project, we need to get the ball rolling.
Skype meetings will not be held unless there are specific issues we need to figure out as a whole.

I am pretty busy myself, so I can't be keeping track of you guys all the time so email me at sonjool@gmail.com or send me a message however you want.

These are your personal tasks.

Johnny, how much do you think you can do programming wise? Let me know by Monday Night PST

Quan, let me know what you have found out about GML and if you started doing anything outlined in the design doc. Let me know by Monday Night

Jensen and Daniel, give me and Ann something to work with, give us something to read so that we can bounce ideas back and forth. Give us something to work with by Sunday Night

Kenny I need these by Tuesday Night
- Walking mechanic
- Running mechanic (run while holding down a button)
- Stamina mechanic (drains while running, slowly recharges over time when not running)
- Hitpoint mechanic (3 hearts)
- Collision detection when touching NPCs (so that you cannot move through them)
- Ability to interact with objects (just the ability to, it doesn't necessarily have to do anything yet)
- A start screen where story exposition will be given

Me and Ann, after receiving stuff from Daniel and Jensen, will work on assets.

By Wednesday Night we'll have a prototype that we'll be able to play.

11 comments:

  1. Hey Sam,

    Sorry I haven't been on lately.
    Things just have been busy for me.
    Regarding the project, I know basic things regarding programming: creating functions, variables, loop statements, and arrays.
    I am still trying to piece the information that I am learning and implementing it into the actual game program.
    So to answer your question I can do simple programming at the moment. If you give me the sprites, I believe I can work on the movement of the object and collision with other objects.

    If you feel that that might not be enough I can also work on the music/sound effects for the game.
    I have been learning how to use FL Studios, a simple music sequencing program.

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    Replies
    1. Hey Johnny I think for now, since I'm not sure how to distribute work between multiple programmers due to lack of knowledge regarding programmer workflow, I'd like you to look into actual game design for now specifically towards level design. And since Kenny will be done shortly there after, we'll use his build to come up with level design.

      Also, you can tackle these tasks if you feel like you are able to.

      - Create three different NPC types: Small, Big, Cops
      - When colliding with Small NPC, 1/10, disable movement for .5~ 1.5 seconds
      - When colliding with Big NPC, 1/6, disable movement for .5~ 1.5 seconds
      These chance element is attempting to instill a sense of tension by introducing unpredictability.
      - Scoring system
      - When interacting with NPC from anywhere but front, display "Fail" Message
      - When interacting with NPC from back, increase score by 1

      Just whenever you do something, be sure to post what you finished. Do you know what's going on with Quan?

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    2. Alright Sam, I'll looking into level design.
      In the meantime, I worked at some code, just making the main character move (using "wasd" keys).
      Sent you the export to your email.
      Just add the sprite to it.
      I will also looking into the other tasks you sent me and try to get a feel for it.
      I'll see what Quan is working on.
      If you need any other things let me know.

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  2. Replies
    1. If you finish ahead of schedule, consider doing these as well.
      - Create three different NPC types: Small, Big, Cops
      - When colliding with Small NPC, 1/10, disable movement for .5~ 1.5 seconds
      - When colliding with Big NPC, 1/6, disable movement for .5~ 1.5 seconds
      These chance element is attempting to instill a sense of tension by introducing unpredictability.
      - Scoring system
      - When interacting with NPC from anywhere but front, display "Fail" Message
      - When interacting with NPC from back, increase score by 1

      Try to find out if you can make it so that when you interact successfully with NPCS (meaning you pickpocket them by being behind them), that it gives you a movement boost for half a second.

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    2. Kenny, few more things

      - Decrease enemy movement speed so that it is slower than the player to an at least 1 to .65 ratio.

      - Implement facing for players and enemies.

      - When you interact with enemies while you're behind them raise soul by 1.

      - When you interact with enemies while you're not behind them, spawn a bullet. If it touches player, player loses a soul and bullet disappears.

      - Start with 3 souls
      - When you reach 10 souls, you win.
      - If you lose all your souls, you lose.
      - Win screen, press button to retry
      - Lose screen, press button to retry

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    3. - Place 4 Enemies to the scene, if they have been interacted with, increase their movement speed by 25%

      - If you stay in collision with an enemy for more than 1 second, bounce the player away from the enemy.

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    4. - For bullets, to specify, make it bounce around like pong. If it touches an enemy, create another instance of the bullet.

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  3. Okay Sam. I am working on it. I have some ideas and a general plot. I just need to discuss it with Daniel and hammer some things out. Then we can get that info to you/Ann for art direction. Things are looking good; glad to see you taking a leadership role in all this.

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  4. Sorry I've been afk for a while. I had some other projects to work on. So far I coded player movement up, down, left, right with the wasd keys. I tested it, it feels pretty solid. Right now I'm trying make the player move diagonally. I guess Johnny is also doing player movement lol. I guess I'll have to talk to Johnny about splitting the tasks. Well after I totally finish player movement I'll probably try to work on the NPC's and stealing from them.

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    Replies
    1. Hey so since Kenny has done a lot of stuff, I need you to figure out if you can find a way to allow multiple players to play at the same time in gamemaker using keyboard and controllers.

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